![]() Awesome but Impractical: The Pulse-Stabber cannon, which is basically a variant of the standard AT-Stabber. ![]() Same thing happens in the target, a tiny portion of it instantly and brutally vaporizes, sending destructive shockwaves throughout it), but it does on planets with no known atmosphere. Maybe one could give this a pass (real-life pulsed lasers also go BANG! as the channel of air they pass through rapidly heats up and expands, producing blast waves. Artistic License Physics: The ISDF blast-laser's assault variant goes BANG! when you fire it.Said scavengers will also get stuck on each other when trying to get scrap between them, or gleefully plow into a deadly lake when trying to grab scrap near the shore. Unless you build nothing infront of (or anywhere near) your factory and recycler, your scavengers will always decide to ram into them to get scrap 100 meters away on the other side of the building. Artificial Stupidity: The pathfinding.Biometal is public knowledge, and the ISDF (the merged CCA and NSDF forces from the first game) is a known, public military force. Alternate History: Set several decades after the Bio-Metal Wars depicted in the first game, it's now The Nineties.It contains profiles on the major characters and some letters, among them a transcript from the black box of Major Manson's Wolverine tank concerning a a battle on Titan against the Furies, which would seem to indicate he (and possibly others) survived the Bio-Metal Wars. All There in the Manual: The manual for this game uses a similar Framing Device to the first, this time as the ISDF's field manual.They actually just want to bring the enlightened Cthonian culture back to humanity. Aliens Are Bastards: And want to kill us all, or so General Armand Braddock would have you believe.All this with the same shared ammo system from the first game. Abnormal Ammo: ISDF ammuntion is mostly bullets, cannon shells and missiles with the occasional Energy Weapon, but Scion weaponry runs the gamut from plasma cannons to lightning guns and razor-sharp quill launchers.MOD SUPPORT Enjoy unique community generated content with support for mods, such as new singleplayer and multiplayer map mods, new vehicles, HUDs, assets, custom scripts and much more.(Note that a number of the tropes from the first game also apply here.) GO HEAD TO HEAD Invite your friends for a cross-play multiplayer experience, including the classic Deathmatch mode, and a co-operative mode ‘MPI’ where players must work together to win by managing their offence, defence, and scrap collection. REMASTERED VISUALS Experience Battlezone: Combat Commander like never before, with an all new DX11 renderer, shader based rendering, and a completely retextured and upscaled terrain. ADVANCED AI Units learn and improve as they gain combat experience - new units fight like recruits, while experienced units are a lot more effective in combat, using strafing manoeuvres, choosing weapons to suit the situation, or even retreating when necessary. COMMAND A BATTALION Control of over 30 unique unit types, from lethal tanks and tough ground units, to towering walkers and relentless air-support, and face off against the enemy in intense first-person combat. Battlezone: Combat Commander is back, and looking better than ever with slicker visuals, brand new achievements, Steam Workshop support and more! Fight across 24 intense missions, over 6 exotic living worlds, scavenging the battlefield for crucial bio-metal used to create powerful units, towering defenses, and vital facilities. Combining to form the elite International Space Defence Force, they recruit you to help lead resistance, before total devastation is unleashed on the human race. Once arch enemies, the US and Russia abandon their space race and unite their forces in the face of impending alien attack.
0 Comments
Leave a Reply. |